Weekly Update 5: Minibosses
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The big focus of this weeks update was on the Miniboss. Currently there is only one miniboss, but expect more in the future. When the Void loses enough health, you will have to face a particularly challenging enemy that gives a special reward.
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Added Cards: Cactus Wren, Liftoff, Prickly Pear, Barrel Cactus, Fast Food, Boss Loot, Undying Light, Eternal Breeze, Heroic Feat, Black Candle, Void of Silence, Void of Confusion
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Added Units: Cactus Wren, Queen Orla
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Added clarification to the text of pentaract and shadow hammer.
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Added health bars for Mora and The Void, to make Mora's max health visible, and to make it clear which minibosses will spawn when
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New status effect: Entangled
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Made a script to automtically check what card type combos are missing so that adding new cards will be easier.
Expanded tutorial and information
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Expanded and clarified the tutorial
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Added speed, range, explanation of intents, block and armor to unit mouseover
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Smol Wizard can buff and attack, not just summon. Ice Gremlin's internal difficulty number increased
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Added animation for card effects being triggered
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Added Royal Snail and toxic slime
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Added Status effect icons for Emptyhanded and Terrain
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loot now goes to hand not discard
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Damage numbers on cards reflect Mora's strength and status effects.
Negative strength is now displayed properly.
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Void cards transform based on turns not triggers.
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Added specific intents for block, armor, and card creation. Sorted out buff vs Debuff intents
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Nothing can summon stacked (even though terrain+unit can end up stacked)
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Added cards: Hot Air Balloon, Bellows, Fire Eater,
Repulsive Shadow, Rapid Shadow, Void of Anxiety, Wind Blast
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Fixed cards: Endure, After Image, Knife Drawer, Knife Sharpener
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Lots of small changes related to how input is handled
Initial Release for alpha testing!
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All basic gameplay functionality
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7 Enemies
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~100 Cards
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Integrated form for bug reports
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Save and Reload